@startuml
sprite $attach_money [48x48/16] {
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!define MATERIAL_ATTACH_MONEY(_alias) ENTITY(rectangle,black,attach_money,_alias,MATERIAL ATTACH_MONEY)
!define MATERIAL_ATTACH_MONEY(_alias, _label) ENTITY(rectangle,black,attach_money,_label, _alias,MATERIAL ATTACH_MONEY)
!define MATERIAL_ATTACH_MONEY(_alias, _label, _shape) ENTITY(_shape,black,attach_money,_label, _alias,MATERIAL ATTACH_MONEY)
!define MATERIAL_ATTACH_MONEY(_alias, _label, _shape, _color) ENTITY(_shape,_color,attach_money,_label, _alias,MATERIAL ATTACH_MONEY)
skinparam folderBackgroundColor<<MATERIAL ATTACH_MONEY>> White
@enduml